Assassin
The lethal opening. Controls when the fight begins.
World ColosseumEarly Prototype
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Classes & Specializations
Every class is a combat identity. Every specialization changes how that identity wins on the sand.
The lethal opening. Controls when the fight begins.
Momentum and relentless melee pressure.
Keeping allies alive as an act of war.
Adaptive nature toolkit and deep currents.
Wall made flesh, absorbs pressure and holds ground.
Distance, traps, angles, and field control.
Armor, blade, command, and authority of space.
Magic as structure, burst windows, engineered power.
Life/death boundary, inevitability, scaling threat.
Turning point class, harvests fight momentum.
Power beyond self, presence and positioning.
Patient nightmare, curses, brews, affliction stacking.
Role Breakdown
The planned combat depth is 20+ abilities per class, including active combat skills, cooldown-gated powers, passive modifiers, reactive tools, interrupts, and racial abilities.
MeleeAssassin, Barbarian, Guardian, Knight
RangedHunter, Mage
HealerCleric, Druid
HybridNecromancer, Reaper, Summoner, Witch Doctor