Roadmap

Prove the core before expanding the world.

The long-term roadmap is staged around one rule: if combat does not feel exceptional with a few classes, more content will not save it.

Phase 1

Foundation & Vertical Slice

A few classes, one arena, networked combat, UI/HUD v0, and repeated testing until the fight is fun.

Phase 2

Core Production & Internal Alpha

Roughly half the roster, polished arena modes, progression skeleton, servers, matchmaking, and daily internal play.

Phase 3

Content & Systems Build-Out

All 12 classes, 24 specs, six races, battlegrounds, economy, professions, guilds, and closed alpha scope.

Phase 4

Polish, Beta & Campaign

Open beta, performance, balance, anti-cheat, creator push, Kickstarter or funding campaign when the game can prove itself.

Phase 5

Launch & Live Service

1.0 launch, founder rewards, seasons, balance patches, cosmetics, tournaments, and ongoing expansion.

Current Practical Focus

Today: community and proof.

The public focus should be Discord-first updates, honest clips, class discussions, feedback polls, and steady proof of progress while the vertical slice is built.

Build a proven core, expand it into a complete game, polish it to a shine.

Development Roadmap