Foundation & Vertical Slice
A few classes, one arena, networked combat, UI/HUD v0, and repeated testing until the fight is fun.
World ColosseumEarly Prototype
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Roadmap
The long-term roadmap is staged around one rule: if combat does not feel exceptional with a few classes, more content will not save it.
A few classes, one arena, networked combat, UI/HUD v0, and repeated testing until the fight is fun.
Roughly half the roster, polished arena modes, progression skeleton, servers, matchmaking, and daily internal play.
All 12 classes, 24 specs, six races, battlegrounds, economy, professions, guilds, and closed alpha scope.
Open beta, performance, balance, anti-cheat, creator push, Kickstarter or funding campaign when the game can prove itself.
1.0 launch, founder rewards, seasons, balance patches, cosmetics, tournaments, and ongoing expansion.
Current Practical Focus
The public focus should be Discord-first updates, honest clips, class discussions, feedback polls, and steady proof of progress while the vertical slice is built.
Build a proven core, expand it into a complete game, polish it to a shine.
Development Roadmap